South Island Wargaming, New Zealand.

South Island Wargaming, New Zealand.

 
It is currently Tue Dec 19, 2017 5:20 am

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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Wed Dec 06, 2017 9:23 pm 
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Joined: Sun Aug 07, 2011 8:20 pm
Posts: 306
Location: CHCH
Ok this is a long list, but are suggestions, so any feedback would be great. Some overlap, but in 40k you only start with 3 to 6 cards so it's random what cards you will get. I was going to suggest 6 cards per side to start with. Maybe Alex has 4 (I would remove the hold objective cards from his pile of cards as it would be very hard for Alex to get to all of the objectives.)

Most have a standard victory point gain, and there is a boosted version in the brackets if it's completed. As a card is completed (checked at the end of each turn) it is put aside with the number of victory points and a new card is selected. Also at the beginning of each player / team turn they can discard 1 card from there current card selection.

1. Dispel all magic in an enemy magic phase – Gain 1 victory point
(If this was done without a dispel scroll gain D3 victory points)


2. Defeat 1 unit in the combat phase – Gain 1 victory point
(Defeat 3 or more units in the combat phase and gain D3 victory points)


3.Destroy or cause 1 unit to flee with a ranged attacked – Gain 1 victory point
(Destroy or cause 3 or more units to flee gain D3 victory points)

4.Destroy or cause a unit to flee with a magic missile – Gain 1 victory point
(Destroy or cause 3 or more units to flee gain D3 victory points)


5.Win a challenge - Gain 1 victory point
(If the defeated character was slain by a lesser character / champion gain D3 victory points)
E.G a lord was defeated by a hero / Champion or a hero was defeated by the Champion.


6.Successfully make a 9” charge, Gain 1 victory point
(Successfully make a 10” and above charge gain D3 victory points)


7.Slay a character in a single game phase (must be slain, not run down), Gain 1 victory point
Slay 3 or more characters, Gain 3 victory points


8.Cause 1 unit to flee in one game phase - Gain 1 victory point
(Cause 3 or more units to flee in one game phase - Gain D3 victory point)


9.Run down 1 unit that is fleeing - Gain 1 victory point
(Run down 3 or more units that are fleeing - Gain 3 victory points)


10.Secure or hold objective 1 for 1 game turn - Gain 1 victory point

11.Secure or hold objective 2 for 1 game turn - Gain 1 victory point

12.Secure or hold objective 3 for 1 game turn - Gain 1 victory point

13.Secure or hold objective 4 for 1 game turn - Gain 1 victory point

14.Secure or hold objective 5 for 1 game turn - Gain 1 victory point

15.Secure or hold objective 6 for 1 game turn - Gain 1 victory point

16.Flank charge 1 enemy unit - Gain 1 victory point
(Flank charge 3 or more enemy units - Gain 3 victory points)


17.Slay an enemy General – Gain 3 victory points

18.Slay an enemy BSB – Gain 3 victory points

19.Slay an enemy wizard – Gain 1 victory points
(If this was a wizard lord gain 2 victory points instead)


20.Slay an enemy character in a game phase – Gain 1 victory point

21.Successfully out run a pursue from a failed combat leadership test. - Gain 1 victory point

22.Rear charge 1 enemy unit - Gain 2 victory points

23.Successfully pass a leadership test needing 6 or less - Gain 1 victory point
(Successfully pass a leadership test needing 4 or less - Gain 3 victory points)


24.Successfully cast 2 spells in a magic phase, Gain 1 victory point
(Successfully cast 3 or more spells in a magic phase - Gain d3 victory points)


25.Destroy 1 unit with the large target special rule in a game phase– Gain 1 victory point
(Destroy 3 or more units with the large target special rule– Gain D3 victory points


26.Score D3 victory points if you control any 4 objective markers at the end of your turn

27. Destroy or cause a unit to flee with an artillery attack - Gain 1 victory point


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Mon Dec 11, 2017 9:38 pm 
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Joined: Sun Aug 07, 2011 8:20 pm
Posts: 306
Location: CHCH
I checked and we can't get in before 10am on Sunday :cry:

Also everyone happy with the objectives? I have cut it down to 24.


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Tue Dec 12, 2017 6:03 am 
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Joined: Wed Feb 06, 2013 10:22 pm
Posts: 19
Location: Riccarton, Christchurch
I'm happy :D


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Tue Dec 12, 2017 5:49 pm 
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Joined: Sun Jul 31, 2011 10:00 pm
Posts: 348
sounds good


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Fri Dec 15, 2017 11:14 am 
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Joined: Sun Jul 31, 2011 10:00 pm
Posts: 348
What armies are been played.


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Fri Dec 15, 2017 12:32 pm 
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Joined: Wed Feb 06, 2013 10:22 pm
Posts: 19
Location: Riccarton, Christchurch
Alan and I are Empire and Equitaine (Bretonnia) respecively. I'm not sure about the other team


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Fri Dec 15, 2017 11:42 pm 
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Joined: Sun May 21, 2006 11:14 pm
Posts: 1908
Location: Rorke's drift
Sorry I missed this. Yes the objectives look good.

And what on earth is going to stop us getting in before 10am? The club opens at 9

_________________
"And a bayonet sir, with some guts be'ind it"


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 Post subject: Re: Christmas bbq game 17th Dec
PostPosted: Sat Dec 16, 2017 9:01 am 
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Joined: Sun Aug 07, 2011 8:20 pm
Posts: 306
Location: CHCH
That's odd, Viciky said we couldn't get access to the sports bar till 10am. This what she sent me "Yes the BBQ is all booked for you from 10am on Sunday 17th. I’m afraid you cant get access until 10am though, as the room may not be ready beforehand." ?????

Unless she means the BBQ, not the room? Are you going to head in for 9am?


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