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 Post subject: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Mon Jul 18, 2011 7:45 pm 
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Joined: Wed Aug 01, 2007 3:11 pm
Posts: 340
Location: Christchurch
I have decided to restart my Mechanicus project and do a proper army for once. The aim is to play in tournaments so I’d like opinions on the list in terms of making it fit the Mechanicus fluff, not being too mainstream and if my counts as details are acceptable. All effort will be made to convert and paint the army to the highest level with a lot being sculpted and scratch built. Emphasis on the theme and background rather than it being a winning army.



Here's the list:


HQ

Inquisitor Coteaz - 100pts

Ordo Xenos Inquisitor - 61pts
- Rad and Psychotroke Grenades
- Servo Skull x2


Elites

Techmarine - 110pts
- Conversion Beamer


Troops

Grey Knight Terminator Squad - 215pts
- 4 Terminators and 1 Terminator Justicar
- Psilencer

Grey Knight Terminator Squad - 215pts
- 4 Terminators and 1 Terminator Justicar
- Psilencer

Inquisitorial Henchmen Warband - 225pts
- 10 Warrior Acolytes
- Hot-shot Lasgun x7
- Meltagun x2
- Carapace Armour x10
- Jokaero

- Chimera

Inquisitorial Henchmen Warband - 139pts
- 5 Servitors
- Multi-melta x3
- 3 Warriors
- Flamer
- Bolter x2
- Mystic

- Chimera

Inquisitorial Henchmen Warband - 90
4 Death Cult Assassins
2 Crusaders


Fast Attack

Stormraven Gunship - 205pts
- Twin-linked Lascannons
- Twin-linked Multi-meltas


Heavy Support

Dreadknight - 185pts
- Heavy Incinerator
- Nemesis Greatsword

Dreadknight - 205pts
- Gatling Psilencer
- Heavy Psycannon


Total 1750 points




Coteaz teams with Henchmen Warband 02 to provide a firebase. The Ordo Xenos Inquisitor teams with the death cult Assassins (attack servitors) and can come in on the Stormraven.


My counts as details are as follows:

All psychic powers and tests are represented by data functions, special wetware, archaotech etc.

Any anti-daemon rules aren’t used.


Coteaz = Magos Explorator
- Psyber eagle = attack servo skulls
- Hammerhand = special close combat wetware
- I’ve been expecting you’ = advanced augers
- Daemon hammer = Thunder hammer


Ordo Xenos Inquisitor = Tech Priest


Grey Knight Terminators = Praetorian Maniple
- Storm Bolter = Las Disrupter
- Nemesis Force Sword = Power Axe/Blades with built-in disrupter fields
- Psilencer = Disrupter Cannon


Inquisitorial Henchmen Warband 01 = Skitarii Maniple
- Jokaero = Tech Priest Artisan


Inquisitorial Henchmen Warband 02 =
- Mystic = Comms Servitor
- Psychic Beacon = Radar and Homing Beacon
- Warriors = Protectors


Dreadknight = Myrmidon assault engine
- Gatling Psilencer = Heavy disrupter Cannon
- Heavy Psycannon = Shockwave cannon


Stormraven Gunship = Mechanicus Armoured Lander
- Fortitude = Mechanicus Auto-repair systems
- Psychic Pilot = Advanced Logis Engines

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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Mon Jul 18, 2011 7:51 pm 
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Joined: Fri Sep 26, 2008 10:44 am
Posts: 148
sounds awesome, would love to have some pics if you have started the modelling aspect.

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hmm might be new flavour of the month time...


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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Mon Jul 18, 2011 8:12 pm 
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Joined: Wed Aug 01, 2007 3:11 pm
Posts: 340
Location: Christchurch
http://www.dakkadakka.com/dakkaforum/po ... 39185.page

There are some pics on there but this is almost a complete restart, just using some of my old models. It has only just begun really.

I am going in a direction that other haven't by making my own brass etch parts. I'm doing all my own symbols, detail panels, data slates, armour plates etc. Anything that is small and has fine detail can be acheived. I'll be casting up copies of my praetorians and some other parts.

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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Tue Jul 19, 2011 12:31 am 
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Joined: Wed Jun 06, 2007 1:54 pm
Posts: 1059
Location: Up in sunny Dorkland, thinking wistfully of the noobs I left behind.
Definitely very cool, my flatmate is doing a similar theme but based around Iron Hands with Mechanicus support rather than a pure Mechanicus list. About the only thing I might recommend after a quick perusal is dropping some of the points out of the expensive Warrior Acolyte squad and diverting them into more Deathcult Assassins? Ie, no particular need for carapace armour in a Chimera, and on balance Storm Bolters are cheaper and better than Hotshot lasguns. You could probably squeeze about 60 pts out of that, which would be 4 more Death cults :)


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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Sat Jul 23, 2011 11:36 am 
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Joined: Wed May 25, 2011 4:58 pm
Posts: 77
Location: In combat
This looks like it will be a realt cool army!Good luck =)


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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Tue Jul 26, 2011 10:28 pm 
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Joined: Tue Jun 10, 2008 8:03 pm
Posts: 91
It seems I'm not the only one that has seen how well the inquisitors and henchman translate rules wise into counts as mechanicus.
After the Grey Knight dex dropped I couldn't help but notice its potential for better representing my Iron Hands than Codex Space Marines.
I'm only running the one henchman unit but they are looking pretty cool. I'm using Iron Brotherhood models from Micro Art Studios as my warriors but seeing some of what you've modeled I'm looking forward to see what you come up with.
Good luck with the task ahead.


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 Post subject: Re: Adeptus Mechanicus - Grey Knights Counts as
PostPosted: Wed Jul 27, 2011 4:07 am 
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Joined: Wed Aug 01, 2007 3:11 pm
Posts: 340
Location: Christchurch
Thanks for the comments guys.

It's certainly cool a codex to use, even if it does suck for representing what it's supposed to. I liked the older dex for proper Grey Knights. None of that purifier crap or insane fluff. Matt Ward should read Ben Counter's novels.

I really like the dreadknight though. The model needs a bit of work to get the best of it but it's going to perfect for my Myrmidon engines.

i've dropped the Terminators and will represent praetorians with strike marines. Means I can have some more death cult assassins and a psyker squad. I'm going to represent the psykers with drones and a central focus point model. It'll be some sort of experimental xenos projection weapon.

My bits should arrive from around the world in the coming days so I should be able to make some progress. There are some neat AM armies out there but many that are pretty average. I aim to build upon everything done before and put my skills to the test.

Seems like I can't sell my chaos baneblade so it's been reconsecrated and will become a mechanicus version sporting a giant conversion beamer!

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