South Island Wargaming, New Zealand.

South Island Wargaming, New Zealand.

 
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 Post subject: Re: Dystopian Plans
PostPosted: Sun Feb 23, 2014 10:09 am 
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Joined: Wed May 17, 2006 1:29 pm
Posts: 2253
That sounds awesome. Frigate spam for the win!

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 Post subject: Re: Dystopian Plans
PostPosted: Sun Mar 09, 2014 8:52 am 
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Joined: Thu May 19, 2011 3:24 pm
Posts: 52
Hi
A clarification request for skirmish fleets ( as I'm not familiar with DGL 'standard terminology :P ')
is "1 medium" 1 medium squadron (eg squadron of 3 cruisers) or is it 1 medium model (eg 1 plato)
how does air/sea mix fit into the proposed size (ie for a lot of nations the 'flying cruiser' is generally a little bit tougher than its naval counterpart)


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 Post subject: Re: Dystopian Plans
PostPosted: Sun Mar 09, 2014 1:18 pm 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
The details on skirmish will be revealed when Andrew Cook has finished giving the Player Pack
the once over.
As per the various Strengths and Weaknesses of some vessels compared to others, it is what it
is, we expect the points pricing structure to have taken this into account.
Also some scenarios will be easier for some types of vessels to be successful in than others, but
it may be more difficult for the same vessels to feature in other scenarios.
Thanks as always Dave


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 Post subject: Re: Dystopian Plans
PostPosted: Sun Apr 06, 2014 9:00 am 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Here is the Player Info.

South-con 2014 – Dystopian Wars
Player Information
Operation Arctic Wolf - 1873
A new nation has grown rapidly on the southern shores of Greenland, calling itself The Deliverance Co-operative (Co-op for short)
Attempting to grow vast wealth based on North Atlantic trade its ruler Hurgoldt Hurgoltson, the ruthless Icelandic industrialist known as The Money Raker, has built huge commercial assets in and around the capital Mercury City.
Added to this venture Hurgoltson and his cronies have employed some of the world’s leading scientists, these individuals are secretly conducting experiments into Sturginium Produced Extremes of Weather (SPEW)
All this would be a valuable prize indeed, and your government wants it…bad…
You are tasked with clearing the area of undesirables in preparation for the invasion forces.
(The full story can be seen on the South Island Forums, Events, South-con, Dystopian 2014)


Umpire – Ian Heal
E-mail – ianandannette@slingshot.co.nz
Rules – Rulebook Version 1.1
Please get all Lists in to the Umpire by Sunday, May 25.
All Scenarios will be e-mailed out to individual participants upon receipt of their fleet lists.

Tournament Details
2 Skirmish sized games
2 Medium sized Engagements
2 Full sized Fleet Battles

This tournament is set in the Labrador Sea…so no land forces will be included.
No allies will be permitted, this includes Allied Nations, Mercenaries, Merchant Vessels etc.
Only vessels from your own fleet list may be used.
There will be no restriction on the number of Flyers or Submersibles allowed in your fleet, but no Fortifications may be taken.
You may use fleets from different nations for each size of game if you wish.
Your Lists can be as different from each other as you wish.
The draw will be made in advance and challenges will be allowed if requested in advance.

No unpainted models…I mean it… and No proxies/stand ins/substitutes or counts as please

Scoring Categories – Engagement (Battle), Gentlemanly Conduct (Sports), Education (Gen Knowledge), Seamanship (Presentation), Ethics (Comp), Industry (Design and Background) and Sea Lord (Overall Winner)
Sea Lord will be decided by combined Engagement, Gentlemanly Conduct, Seamanship, Ethics and Education scores.
Industry will be recognised but not considered when collating scores for final placing’s, thereby making it optional.
Other factors to be added in at the umpire’s whim include - Special Play Cards, Mercenaries, Co-op Defences, and Dirty Tricks, many of which will be optional to all players.

Skirmish Fleets - 300 pts. (Two games on Day 1)
45 minute play time
1 Medium sized vessel (no more - no less)
Small sized vessels must make up the remainder of your force.
No Tiny Flyers unless carrier based.
Your Medium sized vessel cannot have 5 or more H/P and the maximum Squadron size for Destroyers is 2
The Game
4 foot X 4 foot playing area.
8” deployment zone with winner of dice roll choosing sides and deploying first.
Players deploy 1 squadron at a time alternately.
Player who finishes deployment first chooses who takes first turn.
Activate 1 squadron at a time as normal.
At start of any turn you have lost 3 or more ships roll 2D6 (Medium counts as 2, tokens/tiny squadrons count as 1)
If you roll is double or more than the number of vessels you have remaining (Medium counts as 2, tokens/tiny squadrons count as 1) you lose the battle.
Please note that this is a work in progress and tweaks may occur prior to the tournament beginning.

Engagement Fleets – 700 pts. (Two games on Day 1)
2 ½ Hours play time
Large/Massive – Between 0 and 200 points (Yes, 0 if you want)
Medium – Between 250 and 400 points
Smalls – Between 150 and 400 points
2 Squadrons of Tiny Flyer support as normal
Commodore’s vessel must be indicated on Fleet List along with which Commodore Special Abilities List he is using. (No Special Characters)

Battle Fleets – 1000 pts. (Two games on Day 2)
2 ½ Hours play time
Large/Massive – Between 200 and 400 points (Dreadnaughts are permitted)
Medium – Between 250 and 500 points
Smalls – Between 250 and 400 points
2 Squadrons of Tiny Flyer support as normal
Commodore’s vessel must be indicated on Fleet List along with which Commodore Special Abilities List he is using. Special Characters are permitted if desired.

Gentlemanly Conduct (Sports) – ‘In Competition’ scoring
Education (Gen Knowledge) – Questionnaire/Test on day 2
Seamanship (Presentation) – Umpire and Player judged
Ethics (Comp) – Umpire Judged prior to tournament




What you need to bring on the day –
- Fleets &Fleet Lists
- Rulebooks and Fleet Booklets if available
- Dice and Measuring Device
- Turning Templates and Tokens
- Activation Counters
- Pen
- Water Bottle and Deodorant is worth considering


Proposed Schedule (Time in brackets is proposed finishing time for the round)
Day 1
8:45 – Introduction
9:00 – Round 1 (9:45)
9:45 – Round 2 (10:30)
Break
11:00 – Round 3 (1:30)
Break
2:00 – Round 4 (4:30)

Day 2
8:45 – Round 5 (11:30)
11:30 - General Knowledge Questionnaire and Voting for Seamanship
Break
12:30 – Round 6 (3:00)
Tidy up

The usual standard of behaviour will be expected by all players and common courtesy should be shown to Opponents and Umpire at all times.
Cell phones should not be used during games without your opponents consent…it being considered rude to indulge in texts or private conversations at the expense of the game and/or opponent.
Rules disputes referred to the Umpire will be treated fairly, both players will have opportunity to contribute to the decision making process equally, and a decision will be made promptly. Any decisions made by the Umpires are final and further dispute should be referred to him upon completion of the game.
All players are asked to show support and appreciation to OMTS and Hobby Hub for their ongoing backing.


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 Post subject: Re: Dystopian Plans
PostPosted: Sun Apr 06, 2014 9:03 am 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Please inform me as soon as you are sure you wish to enter this years comp
so that I can be as organised as possible to create the best event possible.
Any questions or queries relating to the player information above?


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 Post subject: Re: Dystopian Plans
PostPosted: Tue Apr 08, 2014 11:04 am 
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Joined: Sat Nov 25, 2006 9:21 am
Posts: 475
Location: Chir-Chir
Skirmishes and the 1 Medium: does this ignore standard squadron size restrictions (i.e can i take 1 gunship even if it normally is a 2-3)?


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 Post subject: Re: Dystopian Plans
PostPosted: Tue Apr 08, 2014 6:31 pm 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
You need 1 Medium sized vessel in your Skirmish Squadron.
Ignore the Squadron size restrictions for this, it cannot have 5 or more
hit points however...this possibly rules out your Gunship mate.
The force should be 1 Medium vessel in nominal command and a
few small squadrons of smalls zipping about.


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 Post subject: Re: Dystopian Plans
PostPosted: Tue Apr 08, 2014 11:50 pm 
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Joined: Thu May 19, 2011 3:24 pm
Posts: 52
Thanks for the clarification

Besides- as much as I like my tanuki it is social animal- with only itself against a swarm of smaller ships it feels cold and alone :P


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 Post subject: Re: Dystopian Plans
PostPosted: Thu Apr 24, 2014 5:19 pm 
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Joined: Fri Oct 26, 2012 11:24 am
Posts: 14
Hey Ian, its philip, just confirming I will be going.

Had a couple of quick questions, do we still have to pick a core force and have 1small med and large/massive from that type, or is it take what you want?

Also in the 700pt game, if I have no larges is my commodore on a medium, or can I choose to have no commodore?

Thanks
Phil

Ps as I rather dislike the model for the freedoms, I am making my own. Is this ok, or would it count as a proxie/stand-in?


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 Post subject: Re: Dystopian Plans
PostPosted: Sun Apr 27, 2014 9:19 am 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Hey there Philip
Been a while mate, glad to hear that you are entering.
There are no restrictions in regards to what you take in your lists mate, as long
as the force fits in with the point limits indicated. Essentially no Core Fleet, just don't
take any Land stuff...it will come to a soggy end...
If your 700 point force has no Large model the commodore is placed on one of the Mediums
of your choice.
I would prefer no counts as models mate.


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 Post subject: Re: Dystopian Plans
PostPosted: Sun Apr 27, 2014 9:49 am 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Confirmed Entrants (lists received)

Josiah
Nathan
Alan (Sassmo)
Evan
Phil
Lil Chris
Jeremy
Mike
Dave

As we have an odd number, a 10th player will be made up
by Joel and Myself. Hopefully we will avoid Byes...but no promises.
Thanks


Last edited by Commissar on Sun May 25, 2014 9:37 am, edited 5 times in total.

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 Post subject: Re: Dystopian Plans
PostPosted: Sun Apr 27, 2014 9:47 pm 
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Joined: Fri Oct 26, 2012 11:24 am
Posts: 14
Cool :) Is it a total ban on armoured models, or are things like the metzger/washington ok as they are able to move on water?


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 Post subject: Re: Dystopian Plans
PostPosted: Mon Apr 28, 2014 8:49 pm 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Good point Phil.
As long as it can operate on a sea board it is allowed, including all amphibians. :)


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 Post subject: Re: Dystopian Plans
PostPosted: Wed May 14, 2014 6:00 pm 
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Joined: Tue Feb 21, 2012 12:01 pm
Posts: 199
Can some-one from the OMTS please post details here on how to enter this
years event, I know the details are on the OMTS website but putting
them here as well would be a help.
As far as I can tell we have about 10 people who has voiced interest, this
is a really good number and should make for a competitive event.
To confirm your entry please e-mail me your lists. Sooner rather than later would be nice.
My e-mail is ianandannette@slingshot.co.nz
When I receive your lists I will you send out the Scenario's.


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 Post subject: Re: Dystopian Plans
PostPosted: Thu May 15, 2014 12:06 am 
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Joined: Wed May 17, 2006 1:29 pm
Posts: 2253
Hey Ian, I put in my entry and payment today. I'll try get a list in asap as you'll need to get me to re-submit it several times as I spit-ball in the hope that I am somehow meeting the list requirements that I don't understand.

Battleships are the big ones and Frigates are the little ones right?

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