South Island Wargaming, New Zealand.

South Island Wargaming, New Zealand.

 
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 Post subject: NatCon 2014 - 40K
PostPosted: Thu Sep 19, 2013 9:51 am 
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Joined: Thu Nov 24, 2011 1:16 pm
Posts: 192
Location: Christchurch
Players Pack if you all want one!!!! Click here ========>https://drive.google.com/file/d/0B1FB5-wMzKO5dld4MjU2RXNvMk0/edit?usp=sharing

#Rules I am enforcing#
Objectives are impassable terrain
Allies of convenience Troops can hold objectives even though it says Treated as enemy units
Desperate allies are as stated non scoring and non denial units
Fortifications can be up to but not inside other terrain, no defense lines in ruins etc.

When I get asked more of these i will post them above


When: Easter weekend 18 -20 April

Friday 18th

0830 - 0900: Sign in & Briefing

0900 - 1130: Mission 1 - Purge the Alien

1130 - 1200: Lunch

1200 - 1430: Mission 2 - Relic/Purge the Alien

1445 - 1715: Game 3 - Lukas the Trickster's Last Laugh

Saturday

0900 - 1130: Mission 4 - Big Guns Never Tire (If you and your opponent is there early then you can start early)

1130 - 1200 Lunch

1200 - 1430: Mission 5 - Emperor's Will/ Purge the Alien

1445 - 1715: Mission 6 - Khorne's Wrath :twisted:

Sunday

0900 - 1130: Mission 7 - The Scouring (Again you can start early)

1130 - 1230: Lunch/ Armies on Display for judging and peoples vote

1230 - 1500: Mission 8 - Crusade

1500 - 1700: Pack up, Prize giving and BBQ


All the information needed for registration, timings and other usefulness can be found here http://forum.nzwargamer.net/viewtopic.php?f=23&t=11292 Please start to register so we can start sorting out terrain and tables



Lists in by Tuesday 01 of April. Since this is a large event entries have to be in by April 1st. No late entries at this stage. We need to know numbers for tables and terrain etc ASAP

If you have finished with your lists and want to get them in you can by emailing me at the_ginga_1@hotmail.com

Friday 18 Gaming 0800 to 1700+
Saturday 19 Gaming 0800 to 1700+
Sunday 20 Final day 0800 to 1600 ( latest) , pack up and Prize-giving before 1700
No Games Easter Monday 21 April

Point Limit: 1750 - 8 Games over 3 days

Restrictions:
- Any Codex or supplement used must be released by 25 March 2014 (No Knights I am sorry)

Please bring:
Bring the most recent copy of the rule book for your 40K army, the most recent FAQ for your army and any other book required to play eg the New Stronghold assault book etc. FAQ's available Here
Forgeworld units (Must have the book and the most up to date rules for the model being used. I don't mind you having an older book for a model so long as you have the current rules etc) and lists, Allies, Fortifications, and Supplements are all welcome. No formations/ dataslates (the small GW pdf things), Also I am not allowing the Escalation book. I am not wanting Apoc units and the likes at Nationals
Dice, templates, measuring device, 6 Objectives (nothing fancy can just be another spare model if wanted, etc
Sorry no Heresy list, You could make a Heresy style army so long as it fits within the 40K rulings

Note on Fortifications
You may take any fortification except "Macro-Cannon Aquila Strongpoint, the Vortex Missile Aquila Strongpoint and also the entry's with no models eg the Void shield etc. You may take the Fortress of Redemption if you like. However, If you can not place it on your table half without moving terrain then you can not place this. I have heard of some people moving terrain to make suit for their Fortification in past events. This will not happen at Nationals. So bring your Bastions out, dust them off and get excited for national. I am also not allowing ANY Strength D weapons at nationals. I think that will be a bit over the top, that and they are a lot of points! - Let me know your thoughts on Fortifications

Also Flyers can start on a sky shield landing pad as to me this makes sense. Targets from the start :)
So long as the flyer is in your deployment zone...Not on you deployment half etc

Scoring:
Total VPs - 50%
Painting Score - 35%
Sports - 15% This will include some questions to answer on your score card

For best painted and sports I will be running a "Peoples' vote"

Game Victory Points:
Win = 10 points minimum just for winning
Each mission is worth a total of 15 VP. If you lose you still gain the points you have earned.
Tabling your opponent will give you a total of 12VP + secondary objectives you earn (Just because you table someone does not mean you scored FB or have Line breaker)

Missions:
The winner of the game will always score a minimum of 10 points if they have less than 10 VP at the end of the game. So if you win and only have 6VP then by winning you end up with 10VP not 6 etc. This does not stack with your actual score eg 6. You only walk away with 10 points plus any secondary points.
You keep the score you received from your match whether you won (over 10 points), drew or lost.
That way even if you lost you can still get some points.


Day 1
Mission 1: Purge the Alien
Deployment:
Hammer and Anvil
Game Length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal.
First Blood (FB)
Slay the Warlord (STW)
Line breaker (LB)
Mission VP = 12 total for killing units as per Purge rules, to a maximum of 12. Tabling someone gives you 12 points (A minimum of 10 VP for a win)
Secondary Objectives ((SO) FB, STW, LB) = 3, 1 each
Total VP = 15

Mission 2: Relic/ Purge the Alien
Deployment:
Dawn of War
Game Length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal.
The Relic’s position is in the centre of the table.
The Relic 5VP– Moveable counter NOT an objective; enemy units must slay the carrier in order to retrieve it, and models must be in base contact with each other (not the relic token, each other) in order to pass it on.
Purge the Alien up to a maximum of 7VP
FB, STW, LB
Mission VP = 12 (5 Relic & 7 Purge)
SO = 3
Total VP = 15

Mission 3: Lukas the Trickster’s last laugh.
Deployment:
Vanguard Strike
Game length:
6 Game Turns
Roll for Night fight, psychic powers and Warlord traits as per normal.
HQ slot choices are scoring
7 Objectives 4VP each:
All with Stasis bombs wired to them.
Objective placement:
4= 12” from the long and short table edge
2= 12” from the long and 36” from the short edge
1= 24” from the long and 36" from the short edge (In the middle)
At the START of game turn 3 roll a D6. The number shown on the D6 is the objective that will be affected this turn (The middle objective is not affected until the START of turn 4).

Work out together the objective numbers that will correspond to the D6 roll.
Whatever objective has been rolled for, centre the large blast template over the objective ALL models under the template must pass a characteristic test. Even if their profile states that they are immune to psychology auto pass etc.

Roll a D6 to find out what the test will be
1 = S Test
2-3 = T Test
4-5 = I Test
6 = LD Test
All models under the template must then pass an individual test or suffer a wound with no saves of any kind. Vehicles are Glanced on a roll of a 6.
That objective is then removed from play for the rest of the game.

All HQ (Slots) choices from the HQ section are counted as scoring to a Maximum of 3 Scoring HQ's, decided at the Start of the game - Even Big bugs
FB (Not from Objectives), STW, LB
Mission VP = 12 (maximum due to 3 objectives)
SO = 3
Total VP = 15

Day 2
Mission 4: Big Guns Never Tire
Deployment:
Hammer and Anvil
Game length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal
Heavies slot choices are scoring

3 mysterious objectives 3 VP each:
Objective placement:
1= 24” from the long and 36" from the short edge
2= 24" from the long and 18" from each short edge (not on the same side)
FB, SYW, LB
Mission VP = 12 (Objective placement: & Up to Objective placement:)
SO = 3
Total VP = 15
Note:
If you or your opponent has more than 3 heavies then you can only score a maximum of 3VP for them.

Mission 5: Emperor’s Will/ Purge the alien
Deployment:
Dawn of War
Game Length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal.
Objectives are placed anywhere in the opponent’s deployment zone (By the controlling player). Rather than placing it in your own deployment zone like the good old turtle mission. They must be at least 6” from the long table edge.

FB, STW, LB
Mission VP = 12 (5VP for your objective, 2VP for holding your opponents objective & 5VP for Purge the alien)
SO = 3
Total VP = 15

Mission 6: Khorne’s Wrath (Blood for the Blood god!)
Deployment:
Dawn of war
Game Length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal
Elites slot choices are scoring like big guns etc

Objective placement:
3 Objectives
1= 24” from the long and 36" from the short edge
2= 24" from the long and 12" from the short edge (opposite ends)

The objectives start out being worth 0 and are capped at 8 points.
The objectives gain 1 point for every complete unit killed within 12” to a maximum of 8.
This includes any IC within the unit
Remember dedicated transport or any transport is its own unit and do not become 1 unit when they have troops embarked on them
The objective has to be held at the end of the game to be able to be claimed. Normal rules for capturing objectives, however any elite units can capture the objective unless stated on their profile
Khorne’s number is 8 so if 8 units are killed within one of the objectives that unit holding the objective gains FNP, Rage and Counter Attack Special rules.

If a unit dies close to two objectives then the objective that scored the most casualties gains the VP.

FB, STW, LB
Mission VP = 12 (The objectives are worth half of the current score on them, rounding down)
SO = 3
Total VP = 15

Day 3
Mission 7: The Scouring
Deployment:
Vanguard Strike
Game Length:
Random
Roll for Night fight, psychic powers and Warlord traits as per normal
Fast attack slot choices are scoring
5 mysterious objectives (2x2VP, 2x1VP, 1x3VP):
Objective placement:
1= 24” from the long and 36" from the short edge (3VP)
4= 12" from the long and 18" from the short edge (Centre of each table quarter)

Randomly determine the value of each one after every model is deployed (Including infiltrators). Each side must have a 2 and a 1 VP objective on their side
(These will be supplied by me as poker chips with the numbers written on them)

FB, STW, LB
Mission VP = 12 (9 Objectives & Up to 3VP for Fast attack)
Total VP = 15

Note:
If you or your opponent has more than 3 fast attack then you can only score a maximum of 3VP for them.

Mission 8: Crusade
You destroyed millions of the little fur balls, they are all but extinct. Finally you are getting off this rock with the Relic of old!
Your Interstellar ship is in position ready to beam you and your army aboard with the Relic.
The last hope for survival is down to the wire. You are being closed in on all sides and need to fight to ensure your teleportation off Blothea 8 is a success
Deployment
Dawn of war
Game Length
Random
Roll for Night fight, psychic powers and Warlord traits as per normal
5 Mysterious objectives (4x2VP & 1x4VP)
Objective placement:
1= 24” from the long and 36" from the short edge (4VP objective)
2= 12" from the long and 36" from the short edge
2= 24" from the long and 18" from the short edge
You can use the objectives from the previous mission if you wanted.

FB, STW, LB
Mission VP = 12 (Holding all the objectives)
SO = 3
Total VP = 15

gun lines will shoot but they can't get their objective if they are not coming forward to get it. I wanted to mix up the Turtle mission that usually gives people a draw.
Let me know your thoughts?


Any questions please let me know by PM me etc

Registrations 40K Entries:
1. Rob Higgins - List in
2. Kent Jackson - List is in
3. James Piesse - Has spoken to me about his list
4. James Stott - List in
5. Andrew Carson - List in
6. Dave "Inquisitor Coteaz" - List is in
7. Jake "Abaddon the Despoiler" - List is in
8. Kent "Sister Celestine" - List is in
9. Scott Wyngaarden - List is in
10. Quentin Kreft - List is in
11. Steve Carson - List is in
12. Ian Billinghurst - List is in

13. Royce - List is in
14. Zane Shaskey - List in
15. Cameron Gibbs - List in
16. Chris Wilson - List in
17. Shane Hammond - List in
18. Christopher Rix - List in
19. Greg Taylor - List in
20. Daryl Jones - List in

21. Eugene Gielens - List in
22. Adam Facer - List in
23. Tom Horncastle - List in

24. Jamahl Lobb - List in -
25. James Abbott - List in

26. Josh Evans - Being sorted

14 Tables confirmed!


Armies coming to Nationals: - So far

Primary
Tyranids x2
Space marines x3
Imperial Guard x3
Chaos Space Marines x4
Sisters of Battle x1
Tau x3
Chaos Daemons x3
Orks x2
Grey Knights x1
Eldar x1
Necrons x1

Allies
Grey Knights x1
Inquisition x3
Chaos Daemons x1
Imperial Guard x2
Tau x2

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Last edited by ginga on Mon Apr 07, 2014 9:00 am, edited 77 times in total.

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 Post subject: Re: NatCon 2014 (40K)
PostPosted: Thu Sep 19, 2013 3:59 pm 
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Joined: Mon Apr 18, 2011 1:01 pm
Posts: 401
Location: South Side of Hell. Then a bit more south.
Yay. Time to start planning.

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Mon Oct 07, 2013 4:27 pm 
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Joined: Thu Nov 24, 2011 1:16 pm
Posts: 192
Location: Christchurch
never mind

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Last edited by ginga on Fri Dec 06, 2013 10:49 am, edited 3 times in total.

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Nov 01, 2013 12:14 pm 
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Joined: Thu Nov 24, 2011 1:16 pm
Posts: 192
Location: Christchurch
Righty tighty I have now updated the first post. Feel free to ask me any questions or queries

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Nov 01, 2013 4:36 pm 
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Joined: Thu May 18, 2006 8:27 pm
Posts: 289
Location: Christchurch
I have a couple of questions.

1. You have stated 4 days for the event (18 - 21 ) but only 8 games over 3 days. Which days are the game days, this is for people who have to travel?

2. How much?

3. Where and how to pay?

4. If you are looking at taking off battle points for sportsmanship will this be done per round or at the end of the tournament and will there be a case of adding sportsmanship to the battle points rather than taking off the points?

5. Will you post the missions?

6. When do lists and payments have to be in by?

7. What is the maximum numbers allowed to enter due to space?


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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Nov 01, 2013 5:25 pm 
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Location: Christchurch
1. Still working out exact days, but yes 8 games over 3 days
2. Unsure on cost as of yet
3.I will get this info up as soon as i get it.
4. I am still working with a previous TO to work out sports etc. Watch this space
5. Yes i stated that i am still working on the missions and will post once they are sorted.
6.I will keep updating this post when i have more information to give to you all.
7.Again I will post up number once i have more information. I believe that we have one side of the hall, split with fantasy.

I hope this helps, i will try my damnedest to keep you all updated

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Sat Nov 02, 2013 3:47 pm 
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Posts: 340
Location: Christchurch
Really looking forward to this one, seeing as though i missed conquest. I should have my full exodite army ready by then. Hopefully forgeworld brings out an update to the corsair list so i can take some awesome corsair allies.

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Wed Nov 13, 2013 3:06 pm 
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Joined: Mon Apr 18, 2011 1:01 pm
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Location: South Side of Hell. Then a bit more south.
Quote:
When: Easter weekend 18 -21 April
Where: Shirley club, St Albans, Chch

Point Limit: 1750 - 8 Games over 3 days


easter 18-21

8 games over 3 days?

Prize giving a whole day to itself?
:)

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Mon Nov 18, 2013 3:19 pm 
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right Missions are now up and there for you all to see what you should expect for Nationals :)
2 fun missions 3 and 6 just for the end of the days :)

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Tue Nov 19, 2013 2:45 pm 
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Location: South of the Border, West of the Sun
TheDead wrote:
Quote:
When: Easter weekend 18 -21 April
Where: Shirley club, St Albans, Chch

Point Limit: 1750 - 8 Games over 3 days


easter 18-21

8 games over 3 days?

Prize giving a whole day to itself?
:)


probably safe to assume there are no games the friday, and that games will be on from 19-21


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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Dec 06, 2013 10:48 am 
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Ok I have updated the missions to hopefully make the objective placement nicer to look at. Also included a note about fortifications. I am wanting to read the Escalation book before i decide if I will allow any super heavies into Nationals. I am trying to keep it nice and not include any D strength weapons.

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Sat Dec 07, 2013 11:29 pm 
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Joined: Wed Aug 01, 2007 3:11 pm
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Location: Christchurch
.

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Last edited by Inquisitor Earl on Sun Dec 22, 2013 8:59 pm, edited 1 time in total.

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Dec 13, 2013 11:38 am 
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what about formations / dataslates?


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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Mon Dec 16, 2013 4:09 pm 
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blaise wrote:
what about formations / dataslates?



Sorry No to these and also No to the Escalation book.
I know GW want to make more money selling the big boys but sorry they will not be at nationals

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 Post subject: Re: NatCon 2014 - 40K
PostPosted: Fri Jan 03, 2014 12:53 pm 
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Posts: 91
Hi Tim - So just to clarify,

The Stonghold Assault book is good with the exceptions of the two fortifications you have specified in the main post? You didn't mention anything, at least that I could see, in regards to void sheild generators?

So does this means we will definitely be using the updated rules for buildings from that book, ie flyers starting on the board but in hover mode on top of sky shields and units able to charge after disembarking a building etc. And you are ok with the upgrades to fortifications as detailed in that book also?

I don't really think I'll be using any of this myself but there are some combos in there that will make people cry if they aren't prepared for it. If it's all good then I had better get a copy and start studying.


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