South Island Wargaming, New Zealand.

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 Post subject: NatCon 2017, Kings of War player pack
PostPosted: Tue Nov 01, 2016 12:26 pm 
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Location: Imagination Land
NatCon 2017 – Kings of War

http://www.natconchristchurch2017.nz/ - drop box

Clash of Kings to be used in NatCon 2017


- 6 games at 2000 pts

To be held at the Woolston Working Mens Club, 43 Hargood st, Christchurch, on behalf of the Christchurch Wargaming Club. Easter weekend 2017, Friday 14th April to Sunday 16th April

Game Times

Friday 14th – Doors open 8:00am. Be ready by 10.00am.
All games allowed for 2 hours.

Game One starts at 10.30 -12.30. Kill
Game Two starts at 1.00 – 3.00. Invade
Game Three starts at 3:30 – 5.30. Dominate

Saturday 15th – Doors open 8:00am. Be ready by 8.30am
Game Four starts at 9.00 -11:00. Pillage
Game Five starts at 11.30 - 1:30. Loot
Game Six starts at 2:00 - 4:00. Kill and Pillage

Results at Approx 4:30



- Send lists and questions to : aliddnz@hotmail.com

Army lists due by Saturday 1st April. Yes April fools.

Minimum 8 players required for Kings of War to be played at NatCon 2017.

- 50 min deathclock

What do I need to bring?
You will need an army to take part, as per the ‘Building Your Army’ section. In addition, you will also need to make sure you bring the following:
• At least two copies of your army list
• All dice, tape-measures, rule-books, damage markers, pencils and other gaming accessories you will need. Please bring dice that are clear to read for both you and your opponents.
• A copy of the score-sheet – you can download this from the Mantic Website.
• You will need a chess clock, stop-watch, phone or other similar time-tracking device.
• It will be a good idea to have your units mounted on unit bases or movement trays – if you insist on individually moving all the models in a Zombie Legion, you’ll soon run out of time! Unit footprints must conform to the appropriate size of course.
• Having a large tray to carry your army between games is a great way of keeping the tournament moving smoothly and in a timely fashion.

Building your Army
Tournament restrictions :
1. Empire of Dust Pharaoh has Def lowered by one.
2. Max of 4 flying units, and or characters.


Armies
This tournament uses the Kings of War 2015 2nd Edition rules, with a maximum army total of 2,000 Points adhering to the standard rules of army composition as detailed in the Kings of War rulebook.
Players must choose a Single Force List up to this points limit and no more and this will be used for all the games on the day. Your Force List must be chosen from one of the official army lists noted below (however, allies are permitted following the normal limitations).
Players may choose from all the official Kings of War lists found on Easy Army: http://kow2.easyarmy.com/ . Points costs of units will be those found on Easy Army. You can submit your list easily by clicking the pdf link and sending that to me.
Note on naming your list:
Please save your list with your name in the title. It will make it much easier for me to compile all the pdfs. This doesn’t just mean the filename; Include this in the name your list in Easy Army as well. This means it will show up at the top of the front page.
Note on Allies:
Please check number of points you spend on Allies. Easy army doesn’t enforce this at the time of writing so you need to check yourself.
Fan Lists
Fan-lists are considered unofficial and may not be used.
Army Composition
• All the normal army selection rules in the Kings of
War rulebook apply
• Unique units, or “Living Legends” (i.e. those marked with a [1] after their name in the list), can be included in tournament armies (but not in any allied contingent should you have one).
• You may take allies from one other army list up to 25% of your total force, following the normal selection rules. As an example, 25% of 2000 means, at most, you can spend 500 points on allies. Note that this includes all options (including magic artefacts) that you purchase for them.

Miniatures
Players are permitted to use any miniatures in their armies. Models must be based on the appropriate base size and shape for their type. Unit-basing (or “multi-basing”) is permitted so long as the unit footprint is accurate for the unit size. Model counts for multi-based units or those on movement trays must be greater than 50% of the ‘expected model count the unit is representing. For example, an infantry regiment should be 11+ models. The preferred model count is 66% or more to maintain the visual spectacle of mass-battles.
If any model is used as a “counts-as” or a proxy for another, this must be made clear to your opponent before a game begins (and during if required). Count-as and proxy models should be appropriate replacements (no Treemen representing Orclings!) and their unit footprint must be accurate. They should fill the same approximate volume as the models they are replacing to avoid confusion. If you have any doubt, consult your event organiser in well in advance. Players will receive bonus points for bringing a prepared and painted army. Playing with unpainted models is acceptable but such an army will be at a slight disadvantage at the start of the event.
• All models fully painted & based. This is worth 10
TPs.
• Fully painted is as it sounds, paint on all parts of the miniature to show of its features.
• Based means paint and/or basing materials/flock on the miniatures base.

Force Lists
You are required to submit a copy of your Force List to the organisers at the start of the tournament. Please write out all units, points costs and any additional equipment in full. You should also have at least one copy for yourself that your opponents can look at on request. Using a program or list-builder application to create and print out your sheet is often the best option.
Your army list must include:
• All of the models in your army.
• Their equipment and the points value of everything in your army.
• Your name on all copies of the roster.
Please do not use acronyms on any copy of your Force List.
If any mistakes are found during the tournament that were not picked up on, the results of all the games in which the player has used the illegal list will immediately be changed to 20-0 Tournament points, in favour of their opponents.
This will apply even if the mistake was a totally honest one, so please do double check your Force List before the tournament.

Game Time and Victory
Conditions
The tournament is six games, and will make use of chess clocks, phone timers or other devices for enabling Timed Games. Each player has fifty (50) minutes for each game, including deployment.
Schedule
The tournament organiser will let you know the start and finish time(s) and will run through the schedule on the day. Note that the time allocated for each game is 70 minutes for a 1,500 pt game (60 minutes for the game itself, 30 miniutes per player, and 10 mins for discussing rules & completing score sheets) or 100 minutes for a 2,000 pt game (100 minutes for the game itself, 50 minutes per player, and 10 mins for discussing rules & completing score sheets). The schedule may be adjusted on the day if things are running behind (or ahead!).

Game Sequence
The scenario for each game will be announced by the organiser at the start of each game. All six standard game scenarios will be played.
• Meet your opponents at the table and discuss the terrain and how you will treat it during the game.
Use the terrain as it is laid out on the table. Place any objective markers, and finally roll-off for table side. Players should discuss before the game how they will deal with cocked dice and in what circumstances they should be re-rolled.
• Sit on your own side of the table and place you army on your side of the table, so that the opponent can see your models and your force list and ask any questions.
• Roll-off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to setup, that player’s clock IS STARTED. Players alternate setting units up using the clock as described in the Timed Games section of the Kings of War rules. Once the last unit is set-up, both clocks are stopped.
• Vanguard moves. Roll-off to decide who is going to start making Vanguard moves. Once the winner of the roll off decides who will start to move Vanguard units, that player’s clock IS STARTED. Players alternate making any Vanguard moves using the clock. Once the last Vanguard move is made, both clocks are stopped.
• Roll-off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to play, that player’s clock IS STARTED.
Players alternate taking turns using the clock.
• The game lasts 12 turns (each player taking 6 turns). At the end of turn 12, the player rolls a die. On a 1-3 the game ends. On a 4-6 both players play an extra turn and then the game ends – work out the winner as normal.
• If a player runs out of time during of his turns, the game ends instantly and his entire army routs – immediately remove all of his remaining units, as if they suffered a Rout! result, and then work out the victory conditions as normal. Note that players cannot decide to suddenly end a turn without completing all actions they have initiated (for example, without resolving the melee against enemy units they have charged in the Move phase). They can, however, simply declare that they are ordering all units to halt in the Move phase, and that no unit is Shooting in the Shoot phase.

Tournament Rules
Rounds
The match-ups of the first round (Game 1) will be random. In the following rounds (Game 2 onwards) players will be paired using Tournament Points (TP), as explained below. Once players have completed their game in a given round they should jointly complete the result sheet provided and hand it in to the tournament organisers as soon as possible so that the next rounds can be organised in time.
Tournament Points
Make sure you have downloaded and printed off a copy of the score-sheet from the Mantic website. After a game the points will be assigned as follows:
Result Tournament Points (TP)
Victory 15 TPs
Draw 10 TPs
Loss 5 TPs
Time out/Concede 0 TP (with no bonus for attrition score)

Margin of Victory
This is the difference of the total number of points the winner has left on the table, compared to the loser. This difference in totals adjusts the Tournament Points by a positive or negative amount. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one. Include any points scored for objectives in this calculation in scenarios where it is applicable. The winner of the game subtracts the points value of the losers remaining army from their own army’s remaining points value. The players then consult the table below for the adjustment to both players’ scores. From the second game, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In the case of more than two players on the same number of TPs, players will be matched in order of descending ‘Attrition Score’.
By ‘Attrition Score’, we mean the amount of points of enemy units routed by the player until that point in the Tournament (excluding points for objectives – it’s routed enemy units only). Players will therefore have to record the score they get for each game in addition to the overall game result. At all times, the tournament organiser will endeavour to avoid player’s re-playing an opponent they have already faced but on occasion, this may become unavoidable and a minor adjustment made.

POINTS DIFFERENCE WINNER ADJUSTS THEIR TP BY LOSER ADJUSTS THEIR TP BY
+2000 +5 -5
+1500 to +1999 +4 -4
+1000 to +1499 +3 -3
+500 to +999 +2 -2
+1 to +499 +1 -1
0 0 0
-1 to -499 -1 +1
-500 to -999 -2 +2
-1000 to -1499 -3 +3
-1500 to -1999 -4 +4
-2000 -5 +5
For example: Fred wins a Kill! game (15 TPs) by beating Sam (5 TPs). Fred has 1255 points of units left on the table and Sam has 750 points of units left on the table. 1251-750 is 505. Consulting the table, the final TPs for the game are 17 for Fred and 3 for Sam.

Winning the Tournament
The winner is determined at the end of the last game (game 3 or 6), according to the following criteria:
• The player with the most TPs will be the winner
• In the case of players having the same highest TPs, the winner will be the player with the highest ‘Attrition Score’.
• If both the TP and Attrition Scores are matched, games where these players have played each other during the course of the tournament will be evaluated and the winner will be the winner of such a match (based on result and then Attrition scores for that game).
• Finally, if the players cannot be split, the tournament ends with a joint victory and the players share the first prize.
Prizes
There will be prizes for 1st, 2nd and 3rd places. There will be additional prizes for Most Sporting player and
Best Presented army.
Sportsmanship
Sports scores will be 1 – 4:
3 – Opponent was gracious, professional, and was there for more than just winning. Justification needed.
2 – Opponent was professional. The default score.
1 – Some issues, powered army, dodgy proxies, etc.
0 – Significant issues, cheating, etc.

Rules Questions & Player Conduct
As noted, all rules will be taken from the Kings of War 2015 hardback book. In addition, any official FAQ rulings and errata from Mantic Games (published on their website or official forums) will also be used. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves. Please also respect the time each player has. If a question cannot be resolved quickly, please stop the clock until the answer or a solution is decided upon. If you are unable to amicably resolve a ruling amongst yourselves, you can call upon the organiser to make a ruling. Their ruling is final. The organisers reserve the right to take appropriate action for any player they deem to be playing unfairly or acting inappropriately. This may be in the form of a warning, a time or TP penalty or even a forced Time Out result. In extreme circumstances a player may be ejected from the Tournament for inappropriate behaviour (such as cheating, excessive swearing, shouting or verbal abuse).
Crowd at the Table
If one player feels discomfort with the amount of spectators present at his table, he may request them to step aside. Please respect the player’s space if you’re asked to do so.
Reporting Battle Results
As noted previously, players will be given enough time to play a full game of Kings of War and enough time to hand in results. In order to ensure that the tournament runs smoothly, TP penalties (2 points) may be given to players that report battle results after the scheduled time is over, at the tournament organiser’s discretion. This penalty will always affect both players.
Table Dice
Both players will use a single set of dice. Agree beforehand whose set you will use. Saying an opponent is not able to use your dice is not acceptable. It will result in an automatic 0 – 20 loss.


Payment Details

You can either pay at the Christchurch Wargaming club on Sundays at the Woolston club, Christchurch, or use internet banking.

Please transfer money to the following account :
R HODGSON
Kiwibank
38-9005-0753563-01

Please use the following for internet banking–
Code bar – Nat KoW
the reference bar – ‘your name’.

The responsibility is yours to identify your own payment.
2 day comp early bird $40 before March Friday 3rd, after this date payment is $50. All payments must be made before Friday 31st March.
Early bird extended by committee decision.

After this date, Umpires have final say on entries to ensure even player numbers. Late payment means a result of last position in your system, and not eligible for random prizes.

Below is a list of nearby accommodation to the venue.
Audingly Motel
609 Cashel Street
(03)389 9952
audingly@xtra.co.nz

Arcadia Motel
584 Ferry Road
(03) 389 4756
reservation freephone: 0800 272 2342
info@arcadiamotel.co.nz

Ferry Motel
330 Ferry Road
(03) 389 1013
Reservation freephone: 0800 184 900
bookings@ferrymotel.co.nz

Cashel Court Stadium Motel
457 Cashel Street
(03) 389 2768

Soon this player pack will be added to a drop box, until then you can select, copy and paste to a word file.


Last edited by Uncle Al on Wed Mar 22, 2017 12:23 am, edited 6 times in total.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Sun Dec 18, 2016 8:15 pm 
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Joined: Tue Dec 18, 2007 6:05 pm
Posts: 137
Location: DGL
I'm keen. I see you're not running the Clash of Kings rules?

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Sun Dec 18, 2016 9:40 pm 
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Joined: Wed Jul 05, 2006 6:59 pm
Posts: 1174
Location: Imagination Land
So far just the Pharoah Def being lowered, and a limit to flyers.

I like troops on ground.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Wed Jan 18, 2017 1:44 am 
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Location: Imagination Land
Early bird payments end on Jan 27th.

We need these numbers to get bar staff in the room or rooms.

Otherwise everyone will have to go to the main bar.

Spread the word, tweet, PM or smoke signals.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Wed Jan 18, 2017 6:06 pm 
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Joined: Sun May 21, 2006 11:14 pm
Posts: 1936
Location: Rorke's drift
In addition to this, there will be a Natcon dinner on the saturday night after all gaming is done.
Its $37 for buffet style meal served at the venue. (And yes the food here is good)
PLease pay via the same method as your gaming entry, and include your name. Either a seperate or all together works fine.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Fri Feb 03, 2017 12:39 pm 
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Location: Imagination Land
Early bird extended to Friday march 3rd.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Tue Feb 14, 2017 12:08 am 
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Changed by committee request to a 2 day event now.

First Post now changed.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Tue Feb 28, 2017 4:25 pm 
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Just paid, looking forward to it guys!


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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Thu Mar 02, 2017 12:51 pm 
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Joined: Sun May 21, 2006 11:14 pm
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Location: Rorke's drift
Thanks

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Wed Mar 08, 2017 11:39 pm 
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I have heard there are requests to include the newly released Clash of Kings, if this is what the people going want then i see no problem with it.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Thu Mar 09, 2017 12:03 pm 
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It's mostly just a few tweaks to shift the meta around a bit. It nerfs the Pharoah Troll for you and stops flying when disordered (plus a few other things). It's worth including IMHO.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Sat Mar 18, 2017 4:27 pm 
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hello party people, two weeks to go for registrations and lists for NatCon 2017.

Just remember only those who turn up, have all the fun!

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Wed Mar 22, 2017 12:24 am 
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Clash of Kings supplement to be used in NatCon 2017.

People have responded by E-mail as well as forum.

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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Fri Apr 07, 2017 10:42 am 
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I'm guessing we finish at 2 on the Saturday now?
(6 players meaning 5 games?)


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 Post subject: Re: NatCon 2017, Kings of War player pack
PostPosted: Fri Apr 07, 2017 12:33 pm 
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No, 6 games planned.

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