South Island Wargaming, New Zealand.
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War by Sail released!
http://forum.nzwargamer.net/viewtopic.php?f=32&t=14180
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Author:  OstfrontTom [ Tue Oct 08, 2019 12:26 am ]
Post subject:  War by Sail released!

After 10 months of research and playtesting, War by Sail is released! Made right here in New Zealand.

https://www.wargamevault.com/product/290486/War-by-Sail

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War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor.

Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided for the 1300 - 1550 period.

A Generic ship list is given for each period (such as "Third Rate", "Fourth Rate" etc.), as well as individual named ships (over 1,700 in total!), showing each ship's weaponry, size, maneuverability and suchlike. Get ready to learn how many Demi-Cannons and Culverins your favorite 17th century English ship had...

War by Sail emphasizes crew quality and morale, as well as real tactics of the periods, and carefully reflects changes in naval technology throughout the centuries.

Conflicts Covered:

  • Generic Ships – 1300 – 1550
  • Northern Seven Years' War – 1563 - 1570
  • Battle of Lepanto – 1571
  • Spanish Armada – 1588
  • First Anglo-Dutch War – 1652 - 1654
  • Second Anglo-Dutch War – 1665 – 1667
  • Third Anglo-Dutch War – 1672 - 1674
  • Second Northern War – 1655 - 1660
  • Scanian War – 1675 - 1679
  • Nine Years' War – 1688 - 1697
  • Great Northern War – 1700 - 1721
  • War of the Spanish Succession – 1701 - 1714
  • War of the Austrian Succession – 1740 - 1748
  • Seven Years' War – 1756 - 1763
  • American War of Independence – 1775 - 1783
  • Russo-Turkish War – 1787 - 1792
  • Russo-Swedish War – 1788 - 1790
  • French Revolutionary Wars – 1792 - 1802
  • Napoleonic Wars – 1803 - 1815
  • War of 1812 – 1812 - 1815

A game of War by Sail can last anywhere from an hour and a half to 2 or 3 hours, depending on the size of the battle. At the start of the turn all ships make a mandatory forward move based on their direction relative to the wind (SPILL SAIL! WE'RE ABOUT TO COLLIDE), after which individual ships activate, making turns, and attacks (providing their crew is on the ball enough...). Crew quality determines if a ship is able to activate and also the speed at which they reload.

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