Umpire
Umpire will be Jamahl Lobb. Contact Colin lewis at
gravyard@slingshot.co.nzDate 10th and the 11th of January 2014
Venue: Athletics Nelson clubrooms, Pioneer Park, Hastings St., Nelson (near The Warehouse and opposite the Spotlight store).
Cost: 35.00
Conduct
We expect tournament organisers (TO's) and players to keep a good standard of conduct
throughout the weekend.
Places limited
there are enough tables for 20 players only.
Warhammer 40,000 Tournament Rules
The Nelson GT for 40k we will be running this under the 6th edition rule set.
Errata, FAQ's and clarification from Games Workshop website up to the day of the event will be used.
Timetable
Friday 10/01/14
0900 Registration
0915 Umpire briefing
0930-1150 Round 1 starts
1200-1300 - Lunch
1300-1520 Round 2 starts
1530-1750 Round 3 starts
Saturday 11/01/14
0910-1130 Round 4 starts
1130-1230 Lunch
1230-1450 Round 4 starts
1450- Pack down
-1530 Prize giving
1530
Armies
1750 point limit will be in place. Permitted armies with their most up to date codex will be
Codex: Space Marines
Codex: Black Templar
Codex: Blood Angels
Codex: Dark Angels
Codex: Space Wolves
Codex: Grey Knights
Codex: Sisters of Battle (White Dwarf)
Codex: Imperial Guard
Codex: Chaos Space Marines
Codex: Daemons
Codex: Eldar
Codex: Dark Eldar
Codex: Tau Empire
Codex: Orks
Codex: Necrons
Codex: Tyranids
Supplement codex: ie Iyanden Eldar supplement.
Army lists need to be in by midnight of the month before date.
Force Organisation Chart
The standard FOC from the sixth edition rule book will be used with these exceptions
- You may not select the "Fortress of Redemption". (We have gone this way in case you might not find space to deploy it)
- Make sure you are able to use your allies!
Your warlord traits will be as normal in the book or from codex.
The 'What You See Is What You Get' (WYSIWYG) rule is in effect. This means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
Conversions are encouraged and should be explained to your opponent at the beginning of each game.
Rules Queries
The rules used are the rulebook, the Codex, FAQs and Errata from the Games Workshop website. The newest publications should be used in all cases (except for Codex's that come out after the month of DTBD). Player should endeavour to resolve rule questions amicable between themselves first. If the rules do not cover the situation, and neither you nor your opponent can swiftly come to a solution you agree upon, then you may approach the umpire and ask for a ruling. He will most likely use 'The Most Important Rule' on page 4 of the main rule book.
Playing the Tournament
There will be 5 games over 2 days, each against different opponents.
What you need to bring
Any gaming material that you may require to play, Including:
• Your painted miniatures (3 colours minimum)
• At least 3 copies of your Army Roster (yourself, opponent, Umpire)
• This rule pack
• The main rulebook
• Your relevant Codex's
• Pen and paper
• Tape measure
• Dice and templates
• 5 objective makers on a 40mm base
missions will be taken from the rule book.